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Patch notesWarhammer 40,000v15.2

Warhammer 40,000: Hotfix 15.2

Energy Loop now can be performed after Charged Impact. Energy loop damage is increased by 100%. Version 15.2, straight from the developer's own notes.

20/10/2026 · 2 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

HOTFIX 15.2

GAMEPLAY AND BALANCING TWEAKS

Melee in PvE

One-Handed Thunder Hammer

Gameplay

  • Accumulation stance can be entered even if the hammer already has charges. If the hammer has maximum charges the Charged Impact attack will be triggered.
  • Time for getting 1 charge is decreased to 1.25 seconds.
  • Energy Loop now can be performed after Charged Impact. Energy loop damage is increased by 100%.
  • Underhand Swing damage is increased by 30%.
  • Charged Impact damage is increased by 15%.

Weapon Perks

  • “Preparedness” and “Brutal Reforge” perks now trigger when an enemy was killed with a Finisher by a One Handed Hammer.
  • “Preparedness” perk ability restoration is increased to 5%.
  • “Perfect Reprisal” ability damage bonus is increased to 50%. Fixed an issue that applied the bonus damage to any melee attack instead of just Light Attacks.

Heroic One-Handed Thunder Hammer - Power Maul

  • Heroic perk no longer deals increased damage based on the number of charges.
  • Charged Impact now can be performed with 1-2 charges.
  • Ground Slam now can be performed with 3 charges.
  • Ground Slam now forces stagger enemies.
  • Ground Slam damage is increased by 30% and attack radius is increased by 100%.

Please note that the text descriptions for the Power Maul have not been updated to reflect these changes, they will be updated in a future patch.

CRUCIBLE

  • Fixed an issue where the Guardian Relic was disabled for the entire team when only one player activated the Curse of the Warp Penance.
  • Fixed an issue where Stratagems allowed players to select a mission and difficulty for Crucible through the Hub Terminal.
  • Fixed an issue where PvE Quick Match players could be matched into Crucible.

GENERAL FIXES

  • Tactical: Fixed a bug where the Bolt Rifle used in the secondary slot would deal less damage than in the primary slot when using the “Tactical Reserve” perk.
  • Tactical: Fixed a bug with the Plasma Pistol having the buff from "Versatility" even if no Primary Weapon was equipped.
  • Chaos Siege: Fixed a spawn issue where enemy Loyalist Marine could spawn behind the closed gates in some cases.
  • Siege: Fixed a bug with Techmarine’s Weighty Attack class challenge not progressing with One Handed Thunder Hammer charged kills.
  • Siege: Fixed a  softlock where Space Marines could get stuck in the transition zone after a wave sequence.
  • Crash fixes and general stability improvements.
  • Lots of minor UI and localisation fixes.