
Valor Mortis - Patch (October 21, 2026)
Adjusted attack hitboxes for many enemies and bosses to better match their animations. Straight from the developer's own notes.
21/10/2026 · 4 min read
Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
Listening to your feedback
Here's a brand new patch with many improvements and fixes!
We've adjusted enemy hitboxes and damage windows based on your feedback. Please let us know if you feel like the overall experience has improved after trying this update. More patches are in the works and we'll share those when they're ready!
If you still encounter issues, such as if your progression has been soft locked, you can contact our Support Team who can provide replacement save files at each Chapter of the game.
Patch Notes - October 21, 2026
Balance and Design Changes
- Adjusted attack hitboxes for many enemies and bosses to better match their animations. This should prevent the feeling that attacks are hitting players when they appear to visually miss
- Tuned damage windows for several enemy attacks, including Risen Duelist, Eternal Guardsman, Howler, and others, which should improve hit consistency
- Improved the readability of attack windups for the Risen Sapeur’s push attack and the Risen Lancer’s unblockable red attack, making it more clear when they are coming
Bug Fixes and Quality of Life Improvements
- Fixed a bug with the Dual Sword Volunteer where combos could be interrupted by level terrain
- Fixed a bug where players could be permanently slowed down and unable to jump if they were crouching while getting hit
- Fixed a bug where players could have Burning status permanently applied after respawn
- Fixed multiple crashes
- Fixed a bug where upgrading your Ferrofluid Flask may not be saved
- Fixed GPU driver popup behavior to clarify language and make it less intrusive
- Cleaned up an area in The Quarry where players could get stuck on level terrain
- Fixed a bug where animations could appear in slow motion
- Fixed a bug where Volunteers could keep their Stasis visuals active indefinitely
- Fixed a rare bug where the Player might not be able to land on the platform after picking up Pistol in Chapter 2
- Fixed a bug where Steam Deck and SteamOS could prompt players to update drivers despite being on latest
Progression and Side Quest fixes
- Note: players must return to the side quest location to start/complete these quests, these fixes won’t make the side quests appear or resolve in your quest log automatically
- Sleeping Beauty - Fixed an issue where the letter could not be visible
- Misericorde - Fixed an issue where players could miss the start point for the side quest
- In the Name of Art - Fixed an issue that could prevent the quest from being started
Boss Fixes
- Note: for any players who ended up in a state where they were unable to progress past a boss due to dying at the same time, these fixes should work retroactively
The Iron Marshall
- Fixed a bug where the player could end up stuck if the boss was killed at the exact same time as that the player died
- Fixed a bug where he could spin to face a different direction while killed
- Fixed a bug where the boss could fall through the floor if he was killed by a grenade
Sphinx, Devourer of the Unworthy
- Fixed a bug where the Sphinx audio could be muted during the boss fight after pausing
- Fixed a bug where the Sphinx boss occasionally stopped attacking when staggered by fire
The Slaughtermill
- Fixed a camera locking issue that could occur during the first phase
- Fixed a phase transition issue that occasionally occurred if the player pulled the doors during the Windpush attack
Anna, The Bride Drowned in Tears
- Fixed multiple bugs where the boss could stop attacking in different circumstances
- Fixed an issue where she could disappear after teleporting
- Removed the ability to easily defeat her if standing on a certain rock pile
High Justicar Aurelius, Last of the Faithful
- Fixed a bug where the boss stops attacking
- Fixed a bug where the battle ended after the first phase
The Orphan
- Fixed a bug where the boss occasionally disappeared during its transformation cutscene
- Fixed a bug where the boss could have stasis VFX persist across phases
Captain Raphael of the Nephtis Superioris
- Tweaked boss balance to adjust his ability to block/stagger
- Adjusted the strafe, walk, and shoot speed to make them more consistent
- Fixed a bug that could cause the boss to slide around the level floor
- Fixed a bug that blocked progression if the player and boss die at the same time
The Entity, Voice of the Void
- Fixed a bug where Flame Transmutations effect could persist on the boss’ “recruited bosses”
- Fixed a bug where the boss’s Claymore could appear to float in the air
- Fixed a bug where, in rare circumstances, he could vanish when being aimed during teleport
- Fixed multiple bugs regarding stasis transmutation application, behavior, and persistence
- Fixed a bug where the boss could occasionally walk and attack at the same time
- Fixed a bug that could occasionally have him aim and shoot at nothing