← News
NewsTaken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
Happy Halloween! A new bigger update is here!
Over the past months, we've gone through the whole game with a focus on performance, quality of life, game feel, level design, balancing, visual and audio improvements and more. Everything below is in the build you're playing now.
We'd also like to take this opportunity to announce our next game, Unsealed: Vigil. It already has a Steam page, and a wishlist helps us a lot: Unsealed: Vigil
Full patch notes
The Mare
- Her vision now comes from her actual eyes rather than her controller rotation. This will prevent her from noticing you when she doesn't appear to look at you.
- She now accelerates more smoothly from walking to chasing to make it feel more natural and give you a brief moment of reaction time.
- You will now hear your heartbeat playing when she's after you.
- The humming Mare reacts when she spots you, giving you a moment before the chase begins.
- She will now better search for you in the vicinity where she lost line of sight.
- New visual and sound effects when you look at her or she's near.
- Her hair now has physics and moves.
- Player death animation is faster and more violent.
Game feel & Gameplay
- Reworked head bob and footsteps - smoother walking and a stronger sense of weight when running. Sprinting widens the view slightly.
- Some scare events now briefly pull your view towards them, so they hit harder and cannot be missed as easily.
- The equipped item now moves like something carried. It swings with your steps and trails your turns.
- Small actions have weight to make interactions feel more impactful, like burning a teddy, lighting a candle, opening a door, picking something up and switching items.
- Reading a note slightly blurs the room behind it. Paper notes have a new old-paper look and glow when you're near to make them easier to spot.
- Anything you can pick up or use has a soft outline while you look at it. In focus memory, memories have a soft outline and can be spotted through walls and objects if close enough.
- Doors you can chain shut with a focus memory lock now show a broken lock on the floor until you lock them.
- The lighter now spawns a fire particle when burning a teddy.
- A new sound marks the moment a puzzle is lost.
- A new death animation plays when you die as a result of a failed puzzle.
- You can no longer sprint backwards as it could keep chases from feeling as dangerous.
- The Mare plays an audio cue before chasing you in a specific encounter.
Chapter 3
- Dying no longer sends you back to zero teddies, instead up to half the teddies you burned stay burned, and the speedrun clock scales to match.
- Scare events happen more often.
- Added subtle guidance in the final encounter for players who got stuck.
- One of her events now builds rage as intended when she gets close.
Levels and menus
- Layout edits have been made to many areas to improve flow and readability.
- Some doors now have a brown tint to guide you in the general direction of hiding teddies.
- The house now starts showing bits and pieces in chapter 1 as you regain memories.
- A limited-time Halloween event has arrived in all maps.
- Added an optional Focus Memory shortcut in an encounter in chapter 1, giving you another way to escape the Mare.
- The main menu shows our next game, Unsealed: Vigil, with a Steam page link.
- Updated credits.
Fixes
- Fixed an issue where certain interactions like doors opening or the car moving played at different speeds depending on your framerate.
- Fixed a rare case where a damaged save file could leave the main menu unresponsive.
- Fixed a rare checkpoint saving issue.
- Fixed texts on walls that could vanish early.
- Fixed chase sounds that could keep playing after you died.
- Fixed a case where the Mare could stand still instead of revealing herself during a sprint scare.
- Fixed the pizza spot showing the wrong prompt.
- Fixed the lamp achievement not counting some lamps in chapter 3.
- More minor bugfixes.
Performance
- Optimized enemies, props, AI, physics, particles and collision across the game to use less CPU and GPU. Expect smoother and higher frame rates.
Localization
- Reworked and improved all translations (German, Spanish, French, Italian, Japanese, Portuguese, Russian, Simplified Chinese): fixed mistranslations, grammar and wording.
- Fixed a candle riddle to be easier to solve in several languages.
- Fixed several typos in the English text.
Thank you for playing Unsealed: The Mare, and I hope your Halloween will be filled with spooky games and movies!
- Simon
