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Patch notesUnsealed: The Marev1.1

Unsealed: The Mare: Update 1.1 Out Now - Lore Journal, Clarity & New Audio

Sticky Notes are now saved automatically. Version 1.1, straight from the developer's own notes.

22/03/2026 · 2 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

Hello everyone!

A new update is now live for Unsealed: The Mare, focused on improving clarity, immersion, and making it easier to understand and follow the story.

This update introduces a new Lore Journal, improved Focus Memory feedback, and additional audio based memory flashbacks, along with various improvements and polish across the game.

Full patch notes can be found further down.

-- WHATS NEW? --

Lore Journal

A brand new Lore Journal has been added to help you follow the story.

  • Sticky Notes are now saved automatically
  • Discoveries made using Focus Memory are recorded and saved
  • Revisit everything you've found at any time

Focus Memory Edge Effect

  • Makes interactions easier to spot
  • Helps during puzzles and exploration
  • Reduces missed clues

Memory Flashbacks

  • Hear memories from the past
  • Gain deeper insight into the story
  • Adds to the overall atmosphere

More Reactive Teddies

The teddies feel more alive.

  • Occasional vocal responses when burned
  • Subtle behavioral improvements

Improvements & Polish

  • Improved puzzle clarity and guidance
  • General balance adjustments
  • Additional sound design updates
  • New intro sequence for better narrative setup
  • Various quality of life improvements

-- WHATS NEXT? --

I'm currently experimenting with a new challenge mode, which may come in a future update.

Aside from that, I'll continue monitoring feedback and updating the game with improvements to balance, clarity, and overall experience to make the game as fun and immersive as possible.

As always, watching you play, hearing feedback and input on the gameplay elements and the lore is both super fun and insightful, and something i consistently keep in mind as I work on the game and future updates.

Below you can find more detailed patch notes.


Version 1.1.0

  • Fixed an issue where a certain checkpoint could, in rare cases, fail to unlock properly
  • Added Lore Journal
  • Added Focus Memory edge effect for improved clarity
  • Added memory flashbacks (audio-based)
  • Teddies now look at the player when burned
  • New short intro when starting new game
  • Teddies may now occasionally react with sounds or voice lines
  • Added new note in Chapter 1 related to teddies
  • Improved navigation in certain areas in Chapter 2
  • Added new sound for locking/unlocking chained doors
  • Improved balance in a specific encounter in Chapter 1
  • Added new audio for the fire memory
  • Improved quality of various audio elements
  • Minor fixes to intersecting meshes and decals
  • Various improvements and quality-of-life changes

Version 1.1.1

  • Improved clarity of clue note for candle puzzles
  • Adjusted certain audio volumes
  • Improved balance in Chapter 3
  • Added new checkpoint in Chapter 1
  • Improved navigation in certain areas in Chapter 1