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The Relic: The First Guardian: Patch 19 is Now Live

New ambush monsters that attack players in the field and dungeons around Hillsbrad Castle in Chapter 2 have been added. Straight from the developer's own notes.

02/11/2026 · 4 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

Patch 19 Update

Patch 19 is now live - find full patch notes below. Thank you for your continued support and feedback.

Patch Notes:

  • Monster Improvements & Additions
  • New ambush monsters that attack players in the field and dungeons around Hillsbrad Castle in Chapter 2 have been added.
  • New ambush monsters that attack players in the field and dungeons across Chapter 3 have been added.
  • Overhauled the overall in-game item reward system.

Rebalanced all item types and quantities across fields, dungeons, caves, and event dungeons in Chapters 1–3 to ensure exploration rewards reflect players' achievements.

When acquiring regular items (non-treasure chests), players can now obtain a wider variety of Low-Grade Enhancement Materials, Buff Items, Recovery Items, and Gold.

  • Event Reward Adjustments & Enhancements
  • Event completion rewards have been adjusted and enhanced.

Boss rewards have been updated.

Drop rewards for normal and elite monsters per chapter have been adjusted.

  • Field Improvements & Exploration Enhancements
  • Added the 'Puzzle' exploration feature to fields.

Homestead of Waiting

Landing of the Long Wait

Manor of the Faithless Children

Homestead of No Return

Forest Path of Indifference

Ashwind Grove

Silent Belfry

Courtyard of the Absent Sovereign

Traitor’s Gate

Courtyard of False Witness

Hall of the Last Toast

Alley of the Last Breath

Fields of the Lost Spring

Outlying Path of False Accusation

Forsaken Healing Grounds

Graveyard Ravaged by Greed

Barracks of the Unsent Army

Courtyard of the Fading Harvest

Seat of the Unending Reign

  • Polishing work has been conducted to improve terrain, base locations, player routes, and path visibility in certain areas, resulting in minor terrain adjustments.
  • Increased the amount of Relic Energy obtained from Memory of the Ancients. Additionally, to provide a greater sense of exploration achievement, the spawn frequency of Memory of the Ancients in the world has been reduced.

The reward amount has also been increased from 600 to 1,000.

  • Gameplay & Combat Improvements
  • Added a forced hit reaction option to player skills.

Adjusted Ultimate Skill damage for each weapon type.

  • Improved game controls.

Removed the feature where movement speed varied based on gamepad analog stick tilt.

Movement speed is now identical between keyboard and gamepad controls.

  • Adjusted the fee paid to Buff NPCs to 200 Gold.
  • Merchants selling enhancement materials now sell unified enhancement materials.
  • Growth System Improvements
  • Adjusted material requirements for Weapon and Relic enhancements as follows:

\

+1 Enhancement: Forgotten Relic Fragment ×25 + Shard of Erosion ×5

+2 Enhancement: Broken Ancient Glyph ×40 + Core of Ruin ×8

+3 Enhancement: Fragment of a Secret Tablet ×60 + Remnant of Oblivion ×12
Awakening Stage: Forgotten Relic Fragment ×20 + Shard of Erosion ×4 + 600 Gold Radiance Stage: Broken Ancient Glyph ×35 + Core of Ruin ×6 + 1,200 Gold

  • Existing items have been converted as follows:

Corrupted Magic Crystal → Forgotten Relic Fragment

Fragment of the Corrupted Abyss → Shard of Erosion

Fragment of a Distorted Soul → Broken Ancient Glyph

Core of Corrupted Magic → Core of Ruin

  • UI Improvements & Enhancements
  • Enhanced the Map System.

Added a map legend for easier identification of map symbols.

Players can now place up to 5 custom markers on the map.

Puzzle locations are now displayed on the map.

  • Dialogue UI now allows seamless gameplay during conversations.

The Map and Inventory can now be opened while the Dialogue UI is displayed.

Players can interact with Field Pages and Spawn Points during dialogue.

Note: Interacting with another NPC during a conversation will immediately cancel the active dialogue.

  • Changed Town NPC Dialogue Activation:

Town NPCs no longer trigger dialogue automatically upon approach; players must now manually interact with them to trigger dialogue.

  • Audio Enhancements & Additions
  • Enhanced audio and sound design for the following events and locations:

Cemetery of Waiting

The Unburied Cemetery

The Archive of Silence

House of the Last Ember

The Abandoned House of Scraping Echoes

The Tower of Oblivion

Village of the Stilled Laughter

The Gallows Hill in the Mist

Bloodvein of the Left Behind

  • Bug Fixes
  • Fixed an issue where the count for World Logs / Events in the Exploration Log was displayed incorrectly.
  • Fixed an issue where boss dialogue was not immediately triggered upon the death of a boss in multi-boss fights (2+ bosses).
  • Fixed an issue where the related achievement did not unlock even after fully maxing out the Two-handed Blunt Weapon skill tree.
  • Fixed an issue where hit effects were missing when hit by certain Elemental Attributes attacks.
  • Fixed an issue where players took no damage from certain monsters' fire explosion attacks.