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The Relic: The First Guardian: Patch 17 is Now Live

Fixed an issue where achievement UI with progress tracking was not displaying properly. Straight from the developer's own notes.

11/09/2026 · 2 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

Patch 17 Update

Patch 17 is now live - find full patch notes below. Thank you for the continued support and feedback.

Patch Notes

  1. Level / World Environmental elements have been enhanced for the following zones:
  • Cemetery of Waiting
  • The Cemetery Where Words Never Reached
  • Entom, the Starved
  • The Weeping Chapel of Silent God
  1. Sound / Audio Audio elements have been added for the following events and fields:
  • The Slow Pace of the Nameless Wood
  • The Day I Let Go of a Hand
  • Ashes that Devoured Grace
  • Spawn point, Dungeon spawn point
  • Memories of the Ancients
  • Sealing Stone Dungeon Gate
  1. Bug Fixes
  • Fixed an issue where achievement UI with progress tracking was not displaying properly.
  • Fixed an issue where the animation and visual effects were not displaying correctly when reviving at the last spawn point.
  • Fixed an issue where players could be attacked while interacting with field pages, and a bug where the game pause state was not released upon being attacked.
  • Fixed an issue in multi-boss encounters (2 or more bosses) where the boss UI display order was incorrect. Fixed so that designated UI displays regardless of the boss kill order.
  • Fixed an issue so that character movement is only allowed after fast travel is complete.
  • Fixed an issue where zone name UI was missing in certain locations; it now displays correctly.
  • Fixed a bug where the compass UI would appear in certain combat situations.
  • Fixed an issue where the count of field pages for "The One Who Became Law" was displayed incorrectly.
  • Fixed a bug where both the player and Gurgas could leave the boss room during the Gurgas boss fight.
  • Fixed an issue where incorrect markers were displayed during the Agnes event.
  • Fixed a bug where defeat rewards for Archas and Adras were not dropping.
  • Fixed an issue during the Urkas and Adras boss fight where Urkas appeared at the wrong time.
  1. Gameplay Improvements
  • Mitigated high monster density in Chapter 1 that was causing unfairly difficult combat situations.
  • Added ambush monsters along the main roads in Chapter 1.
  • Fixed an issue during the Igwis boss fight where certain attacks could not be parried properly.
  • Changed unparryable attacks into parryable ones for certain moves in the Stenor boss fight.
  • Added a marker guiding players to the NPC after completing the Igwis boss fight.