Skip to content
Ghosts of Reykjavik
← News

The Relic: The First Guardian: Patch 14 is Now Live

Removed chests. The two Sealing Stones are now directly granted upon starting or loading a game. Straight from the developer's own notes.

21/08/2026 · 2 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

Patch 14 is now live (as of 21st August, UK Time). Please find full patch notes below.

An important note: This patch includes a simplified process for redeeming the free reward content for full-price purchasers (two Sealstones). You no longer have to collect them from a chest. We wanted to make this process as simple as possible for players, and therefore the Sealstones are now directly granted upon starting or loading a game.

Thank you for your continued support and feedback.

  1. Systems & Controls
  • Sealing Stone Distribution:
  • Removed chests. The two Sealing Stones are now directly granted upon starting or loading a game.
  • Control Binding Changes:
  • Dodge key relocated: Changed from Gamepad Bottom Button (Face Button Down) to Gamepad Right Button (Face Button Right).
  • Input System Refinement:
  • Internal input handling systems improved for Attack, Guard, Dodge, Movement, and Skills.
  1. Quests, Events & Map
  • UI Improvements:
  • Unified the Sealing Stone dungeon icons across the map.
  • Ulke Event Fix:
  • Resolved an issue where a wall prematurely disappeared prior to accepting Ulke's event.
  • "Machinations of the Abyss" Event Fix:
  • Expanded the interaction radius with Cullen for more stable dialogue triggering.
  • Swamp Layout Rework:
  • Relocated the entrance to the Swamp Encampment directly outside the cave exit for smoother progression.
  1. Balance & Encounters
  • Additional Monster Ambush Encounters (~20+ Groups Added):
  • Chapter 1: Added ambush groups around caves, main roads, dungeon entrances, and rare chest locations (Eser Fragment Shrines, High-grade Upgrade Materials, etc.).
  • Chapter 2: Added 2 ambush groups to the spiral rock mountain (Raider Encampment) left of Hillsbrad Encampment. Introducing more varied enemy types.
  • Swamp: Specific offering objects now trigger enemy ambushes upon approach.
  • Monster Animation Fix:
  • Fixed a Raider model standing in a T-Pose at 'The Hungry Fields' in Chapter 1.
  • Rewards Adjustment:
  • Removed the 2,000 Relic Power reward.
  1. Audio & SFX
  • Audio Fixes & Additions:
  • Added Field Page audio for "The Village of Scorched Harvest".
  • Fixed improper looping and adjusted audio volume for "Where Dawn Sleeps".
  • Skill Audio Balancing:
  • Adjusted skill sound volumes for "The Unreturned" and "Nix".
  1. Trophies & Achievements
  • "At the End of All Memory" Progression Fix:
  • Fixed an issue where trophy progress was not tracking correctly.
  • This trophy tracks the combined progress of the following sub-trophies:
  • The Cycle of Ruin
  • Age of Dying Embers
  • The King Who Denied the World
  • Those Who Hear the Language of Wind
  • The Sealed Truth
  • A Name Beyond Time
  • Launching or loading the game post-patch will correctly retroactively update your progress.
  1. Miscellaneous
  • An improvement in frame rates on the PC and PS5