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Patch notesStyx: Blades of Greed
Styx: Blades of Greed - Patch 30/03
VFX indicating quartz locations not being present (on the map of Iseria) on some occasions has been fixed. Straight from the developer's own notes.
30/03/2026 · 1 min read
Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
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Patch notes 30/03/26
Gameplay & Mission Fixes
- VFX indicating quartz locations not being present (on the map of Iseria) on some occasions has been fixed
- A softlock during "Embassy's Stone" mission has been fixed
- Invisible wall during Where the "Quartz Breaks" mission has been removed
- Picking up 2 gems on an old build softlock the game has been fixed
- A wharf that could no longer be freed in specific conditions rendering travels to this wharf impossible has been addressed
- Markers anomaly during SL02 in specific context has been addressed
UI & Localization Improvements
- In a tutorial, some icons not displaying properly in some languages has been corrected
Audio & Dialogue Fixes
- Act 1 - Gangbuilding - Two dialogues which could be heard at once when entering Gangbuilding from the Harlow shop side has been corrected
Stability & Crash Fixes
- Some specific crashes have been corrected Thanks again for your support and feedback, it helps us make Styx sharper, deadlier, and even more annoying (in the best way).Please do not hesitate to keep reporting bugs. https://steamcommunity.com/app/3290690/discussions/0/780947731575248255/https://discord.gg/ctqYDp3kzP
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