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Patch notesMortal Shell 2
Mortal Shell 2: Rotten Autumn Hotfix 1 - Live Now
Lazlo's armor protection no longer persists after switching shells or stacks with repeated use. Straight from the developer's own notes.
30/10/2026 · 2 min read
Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
Shells & Combat
- Lazlo's armor protection no longer persists after switching shells or stacks with repeated use
- Using a traversal gate right after Proxima's shell ability no longer leaves your melee weapon unequipped
- Ability indicators should now refresh correctly at the end of a shell memory
- The camera now tracks the long ball hurl during the monolith attack while locked on
- Fixed Orrem pushing players through the elevator floor when he dies, and players getting stuck in his corpse
- Rotten Autumn Shell Shades now correctly despawn when you're knocked out of your shell
- Fixed an issue that caused Proxima to unequip her melee weapon
- Fixed shells appearing as white silhouettes in the inventory menu
- Fixed Eredrim's Ethereal Diapason disappearing
- Fixed an exploit that allowed players to make Proxima invincible
- Fixed shell summons being invisible the first time they're used
Tarstones & Items
- Fixed the Wellspring Tarstone sometimes not being added to your inventory
- Ruk now always appears at the top of Marrow Keep, so Rickart's Journal can always be delivered
- Fixed lute visual effects sometimes playing indefinitely
- Fixed duplicated drops in certain areas
- Fixed the Channeler's Stone not refunding resolve after using certain weapons
- Buffed the Waning Stone: resolve cost reduced by 10% per level
- Lute chest material improvements
Levels & Dungeons
- You can now re-enter the Sideways dungeon
- Fixed encounter completion tracking in the Killer Ritual Dungeon
- Closed off an exposed area in a dungeon chapel
- Fixed night mode triggering inside the hub
- Fixes and improvements to kill zones
- Lighting fixes in the Temple of Vaatra, plus general environment fixes
- Fixed dungeons sometimes unloading while entering them
- Fixed several collision bugs that could cause the player to get stuck
UI, Photo Mode & Localization
- Graphics options now go above High when set individually instead of using a preset
- Photo mode camera sensitivity is more precise
- The photo mode scaling setting now applies correctly
- Weather effects like snow no longer stay on after exiting photo mode
- Fixed the character's head flicking when returning from pause, inventory, menus, beacons or photo mode
- Shell memory titles no longer overflow their text box in some languages
- Localization fixes and improvements
Audio
- Mixing and timing improvements across many enemies
- Brigand rock projectiles now have a doppler effect
- Ambient audio tweaks
Stability & Performance
- Several crash fixes and stability improvements (including Zmey and dungeon crashes)
- Improved dungeon transitions: smoother entry fade, background checkpoint saves, less hitching and better memory handling
- The Overkill graphics setting can now be selected (PC only)