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Patch notesMortal Shell 2

Mortal Shell 2: Rotten Autumn Hotfix 1 - Live Now

Lazlo's armor protection no longer persists after switching shells or stacks with repeated use. Straight from the developer's own notes.

30/10/2026 · 2 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

Shells & Combat

  • Lazlo's armor protection no longer persists after switching shells or stacks with repeated use
  • Using a traversal gate right after Proxima's shell ability no longer leaves your melee weapon unequipped
  • Ability indicators should now refresh correctly at the end of a shell memory
  • The camera now tracks the long ball hurl during the monolith attack while locked on
  • Fixed Orrem pushing players through the elevator floor when he dies, and players getting stuck in his corpse
  • Rotten Autumn Shell Shades now correctly despawn when you're knocked out of your shell
  • Fixed an issue that caused Proxima to unequip her melee weapon
  • Fixed shells appearing as white silhouettes in the inventory menu
  • Fixed Eredrim's Ethereal Diapason disappearing
  • Fixed an exploit that allowed players to make Proxima invincible
  • Fixed shell summons being invisible the first time they're used

Tarstones & Items

  • Fixed the Wellspring Tarstone sometimes not being added to your inventory
  • Ruk now always appears at the top of Marrow Keep, so Rickart's Journal can always be delivered
  • Fixed lute visual effects sometimes playing indefinitely
  • Fixed duplicated drops in certain areas
  • Fixed the Channeler's Stone not refunding resolve after using certain weapons
  • Buffed the Waning Stone: resolve cost reduced by 10% per level
  • Lute chest material improvements

Levels & Dungeons

  • You can now re-enter the Sideways dungeon
  • Fixed encounter completion tracking in the Killer Ritual Dungeon
  • Closed off an exposed area in a dungeon chapel
  • Fixed night mode triggering inside the hub
  • Fixes and improvements to kill zones
  • Lighting fixes in the Temple of Vaatra, plus general environment fixes
  • Fixed dungeons sometimes unloading while entering them
  • Fixed several collision bugs that could cause the player to get stuck

UI, Photo Mode & Localization

  • Graphics options now go above High when set individually instead of using a preset
  • Photo mode camera sensitivity is more precise
  • The photo mode scaling setting now applies correctly
  • Weather effects like snow no longer stay on after exiting photo mode
  • Fixed the character's head flicking when returning from pause, inventory, menus, beacons or photo mode
  • Shell memory titles no longer overflow their text box in some languages
  • Localization fixes and improvements

Audio

  • Mixing and timing improvements across many enemies
  • Brigand rock projectiles now have a doppler effect
  • Ambient audio tweaks

Stability & Performance

  • Several crash fixes and stability improvements (including Zmey and dungeon crashes)
  • Improved dungeon transitions: smoother entry fade, background checkpoint saves, less hitching and better memory handling
  • The Overkill graphics setting can now be selected (PC only)