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Patch notesMortal Shell 2

Mortal Shell 2: Hotfix Live Now

Tiltshot projectile now spins and moves forward. Straight from the developer's own notes.

13/10/2026 · 2 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

Player & Gameplay

  • Tiltshot projectile now spins and moves forward
  • Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
  • Fixed the Parasitic Stone exploit when switching between sheep and shell form
  • Fixed an issue where unequipping Egon's Stone could prevent Gloom loss
  • Fixed Tarstones not granting EXP for kills by player summons
  • Fixed Black Needle throw and infused stone being unable to aim or interact
  • Fixed several Slayer Seal/Punch issues
  • Fixed canceling Proxima's Shell ability stopping weapons being re-equipped
  • Fixed issue that blocked Gragu from being possessed
  • Fixed Astral Clones not attacking when summoned close to an edge
  • Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
  • Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
  • Fixed Cursed Child summons being targeted by Sidearm
  • Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
  • Force feedback tweaks and changes
  • Cleaned up melee attack logic

Enemies & Bosses

  • Final Boss HP reduced, player cosmic disease resistance doubled and his grab attack now has more anticipation
  • Fixed issues around the main bosses' phase change
  • Improved Droeg, the Conqueror's hitboxes
  • Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction
  • Improved how the Monolith works with Proxima Biosampler
  • Adjusted Orrem, the Golem's triple slam
  • Necrite run attack timing tweak

Dungeons

  • Player can now collect 3 extra ovas in the final slice dungeon when playing NG+
  • Fixed the enemy count on The Last Siege
  • Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled
  • Fix for double dungeon loading

UI

  • Mether's Breath now has multiple warning prompts
  • Fixed backing out of Mether's Breath's second warning soft-locking the game

Audio

  • Fixed Lucian, the Thirsting Knight's dodge audio
  • Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times

VFX & Animation

  • New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones
  • New explosion version for Droeg, the Conqueror
  • Giant Spider FX pass with more feedback, force feedback, and camera shakes
  • New shell summon handshake animation and a small Gragu height tweak

Camera

  • Improvements to camera collisions

Environment and Performance

  • Environment and collision bug fixes
  • General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision
  • Optimized bear traps and fixed the wrong trap rotation during the disarm animation
  • Rebuilt shader (PSO) caches and world HLODs