← News
News
Patch notesMortal Shell 2
Mortal Shell 2: Hotfix Live Now
Tiltshot projectile now spins and moves forward. Straight from the developer's own notes.
13/10/2026 · 2 min read
Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
Player & Gameplay
- Tiltshot projectile now spins and moves forward
- Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
- Fixed the Parasitic Stone exploit when switching between sheep and shell form
- Fixed an issue where unequipping Egon's Stone could prevent Gloom loss
- Fixed Tarstones not granting EXP for kills by player summons
- Fixed Black Needle throw and infused stone being unable to aim or interact
- Fixed several Slayer Seal/Punch issues
- Fixed canceling Proxima's Shell ability stopping weapons being re-equipped
- Fixed issue that blocked Gragu from being possessed
- Fixed Astral Clones not attacking when summoned close to an edge
- Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
- Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
- Fixed Cursed Child summons being targeted by Sidearm
- Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
- Force feedback tweaks and changes
- Cleaned up melee attack logic
Enemies & Bosses
- Final Boss HP reduced, player cosmic disease resistance doubled and his grab attack now has more anticipation
- Fixed issues around the main bosses' phase change
- Improved Droeg, the Conqueror's hitboxes
- Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction
- Improved how the Monolith works with Proxima Biosampler
- Adjusted Orrem, the Golem's triple slam
- Necrite run attack timing tweak
Dungeons
- Player can now collect 3 extra ovas in the final slice dungeon when playing NG+
- Fixed the enemy count on The Last Siege
- Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled
- Fix for double dungeon loading
UI
- Mether's Breath now has multiple warning prompts
- Fixed backing out of Mether's Breath's second warning soft-locking the game
Audio
- Fixed Lucian, the Thirsting Knight's dodge audio
- Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times
VFX & Animation
- New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones
- New explosion version for Droeg, the Conqueror
- Giant Spider FX pass with more feedback, force feedback, and camera shakes
- New shell summon handshake animation and a small Gragu height tweak
Camera
- Improvements to camera collisions
Environment and Performance
- Environment and collision bug fixes
- General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision
- Optimized bear traps and fixed the wrong trap rotation during the disarm animation
- Rebuilt shader (PSO) caches and world HLODs