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Patch notesMistfall Hunter

Mistfall Hunter: October 15 Live Update

Added the event. During the event, your first five drinks each day cost no materials. Straight from the developer's own notes.

15/10/2026 · 3 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on October 15, 2026, at 08:00 (UTC+0), to fix a batch of known issues. Afterward, you will need to update your game client via your platform's store.

New Event:

  • Added the event. During the event, your first five drinks each day cost no materials! This event will go live on October 15, 2026, at 02:00 (UTC+0) and last until the end of Season 1.

Core Mechanics Optimizations & Class Balance Adjustments:

Core Mechanics Optimizations:

  • Optimized the cancellation rules for Healing Elixirs' healing-over-time effect. Moving forward, taking damage from attacks with no impact, such as Blackarrow's uncharged shots, Sorcerer's instant-cast basic attack spells, or Reverent Seer's Psionic Orbs, will no longer interrupt the healing effect.

// Developer's Note: We've noticed that melee classes attempting to use Healing Elixirs during engagements were easily interrupted by basic ranged attacks, resulting in a suboptimal combat experience for melee players. To address this, we've adjusted the interruption rules for Healing Elixirs' healing-over-time effect, aiming to make re-engagements more balanced for both sides. This adjustment is experimental in nature; we'll closely monitor match data alongside feedback from all Gyldhunters to continuously optimize and tune this mechanic.

Mercenary:

  • Added a mechanic allowing Mercenary - Sword and Shield to overdraw Energy when performing a .

// Developer's Note: In our previous class balance adjustments, we increased the Energy cost for the talent. To bring the cost and reward of parrying back in line with expectations, and to ease the Energy management burden on Gyldhunters during combat, we've introduced this compensatory balance adjustment.

Sorcerer:

  • Fixed an issue where triggering the talent and entering an Energy Overdraft state, then using an Energy-recovery skill, would re-trigger the talent and cause its cooldown to reset.
  • Fixed an issue where players had a chance of being unable to cast , , or when their Energy reached 0.

Critical Fixes:

  • Optimized data synchronization when colliding with other players, improving network latency performance in multiplayer scenarios.
  • Adjusted the maximum stack limit for Combat Bags. Players can now hold up to 20 Novice Combat Bags, 15 Advanced Combat Bags, 10 Pro Combat Bags, and 10 Elite Combat Bags.
  • Raised the minimum level requirement for World Chat access to Lv.5.
  • Removed notification sound effects for certain system mail alerts while at camp.
  • Fixed an issue where the feature could be exploited to break out of crowd control states and cancel skill recovery animations.

Other Issues:

  • Fixed an issue where, after activating the affix, a character with over 50% Health who died instantly from fatal damage would still trigger the Stoic effect, causing abnormal ragdoll/death animations.
  • Fixed abnormal collision issues in certain areas of Hallowgrove.
  • Fixed an incorrect display aspect ratio for the Golden Woodlings background image on the Matchmaking screen.
  • Fixed an issue in the Auction House where bulk-listing multiple gems and selling only a portion of them would cause the remaining gems to abnormally disappear from the listing slot.
  • Fixed an issue in team mode where earrings would fail to display in the Camp, Inventory, and Team screens.
  • Fixed an issue on the Path of Glory: Double Points event page where pressing a button would bring up a blank window.
  • Reduced the playback frequency of character breathing sound effects while running around the camp.