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Patch notesHellraiser Revival
Hellraiser Revival: Patch notes - Update 1.2
The full game now offers to transfer a Demo save the first time it is played. Straight from the developer's own notes.
03/11/2026 · 9 min read
Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
Hello mortals,
There are more improvements and fixes for you...
Feature Improvements
Save Data & Demo Import
- The full game now offers to transfer a Demo save the first time it is played.
Visuals & Level
- Added FSR, DLSS, and XeSS frame generation.
Combat & Enemies
- Cultists now hear takedowns more consistently.
Gameplay
- Sliding now makes noise that enemies can detect.
- The forced movement stop no longer occurs in the “Lights out” corridor.
Audio
- The difficulty screen now features a more intense audio cue when hovering over each difficulty option.
UI & UX
- Added a high-contrast on/off option to the Main Menu.
- Updated the interaction prompt on the Leviathan model puzzle to clearly separate turning the puzzle from rotating the view.
- Updated the game credits.
Bug Fixes
Progression & Softlock
- Fixed the lever not appearing after saving and reloading, which blocked progress during the corpse search in the flooded room late in the game
- Fixed the player getting stuck during the second battle with Bruno.
- Fixed Bruno's blood clipping through closed doors and leaving the player stuck.
- Fixed crafting during the death screen leaving the game stuck.
- Fixed the game becoming blocked after interacting with Zora's shop.
- Fixed the player getting stuck in a corner between two sofa chairs in the Club after being flinched.
- Fixed the Chatterer chase in the Labyrinth failing to load correctly after multiple respawns and reloads.
- Fixed the player and the Chatterer getting stuck during the first chase in the Labyrinth.
- Fixed the player getting stuck behind a gate in the church grounds plaza.
- Fixed the player being unable to enter the Labyrinth on the first try after the Sister of Mercy stealth section.
- Fixed a collision that prevented finishing the Charlotte chase.
- Fixed teleport destinations not loading in time, which caused the player to fall through the Labyrinth.
- Fixed Charlotte getting stuck on a rock ledge during her boss fight.
- Fixed the ladder prompt disappearing in the room with many TVs.
- Fixed a column collapse in the Labyrinth blocking Aidan from moving forward.
- Fixed the player getting stuck in the saw blade trap room.
- Fixed a collision at the Detective’s body that was blocking the way back after reloading an autosave.
- Fixed the player being able to escape the playable area in Bruno's mansion.
- Fixed the player getting trapped between collisions outside the Church near the end of the game.
- Fixed several holes in the level geometry that let the player fall out of the playable area.
- Fixed players falling through the ground and becoming stuck after climbing the ladder out of the sewer area.
Achievements
- Fixed the Trapper achievement unlocking after damaging one enemy with a bear trap instead of 10.
- Fixed some achievement progress not importing from the Demo.
Combat & Enemies
- Fixed the banish prompt being unavailable when the Unworthy are staggered in a door frame.
- Fixed the banish prompt being absent on an Unworthy after the room where the player obtains Hellchains.
- Fixed an enemy losing the ability to climb through a window when another enemy was banished nearby.
- Fixed the Unworthy trying to reach the player through the wall of the well.
- Fixed the legs of an Unworthy bisected by a shotgun following the player in the attic and being impossible to kill.
- Fixed Bruno sliding while stabbing the player.
- Fixed Bruno's submergence into blood form being interrupted by gunfire.
- Fixed Bruno no longer moving after the player has been killed by him and respawned.
- Fixed Charlotte twitching near floodlights during a stealth encounter.
- Fixed Charlotte not charging the player when they climbed a particular stone wall.
- Fixed the Chatterer having trouble getting onto his path in the first chase.
- Fixed the Chatterer getting stuck behind a wall in the second chase and, in rare cases, killing the player through it.
- Fixed the Sister of Mercy sometimes not appearing in the stealth section cutscene and then killing the player during the chase.
- Fixed Cultists being offset during finishers and left idle afterward.
- Fixed Cultists sometimes looking disoriented without reason.
- Fixed Cultists despawning in the player's line of sight.
- Fixed Cultists playing the “flinch” animation through level walls.
- Fixed Cultists sometimes not shooting at the player when they should.
- Fixed a male Cultist having a female voice and getting stuck in the small chapel.
- Fixed Armoured Cultists getting behind a door they should not be able to.
- Restored a desk collision in the early game.
- Fixed one of Zora's nearby doors granting invisibility from Cultists when crouching beside it.
- Fixed the takedown option appearing long before the player receives the knife.
Gameplay
- Fixed the burning bar and extinguish prompt sometimes failing to appear after catching fire from gasoline, leaving the player burning until death.
- Fixed the player dying from fire with no weapon in hand while trying to put out the flames.
- Fixed automatic weapons and tools continuing to fire or animate without input after closing the Inventory or Pause menu on a controller.
- Fixed fuel continuing to spill from a fuel canister after a single button press.
- Fixed the player having too little time to remove a bear trap during a scripted Charlotte sequence.
- Fixed the player sprinting forward when pressing backward after running into a wall.
- Fixed the player moving forward with backward input after being grabbed by the Sister of Mercy.
- Fixed the heal animation not activating with a bandage or medkit while facing Zora.
- Fixed the player being able to interact with Hellchains and Storage or Zora at the same time.
- Fixed Hellraiser difficulty not actually changing if adjusted during gameplay.
- Fixed the Labyrinth tower challenge being skippable by sliding.
- Fixed Zora's shop door opening when moving backward while crouched.
- Fixed Zora's shop stock resetting to the first level after changing difficulty and dying to the Sister of Mercy.
- Fixed the shotgun being impossible to pick up despite free inventory space.
- Fixed upgrades disappearing when switching upgrades without enough inventory space.
- Fixed the mask treasure item being impossible to pick up.
- Fixed Deluxe Edition ‘Nailers’ not appearing for players where they should.
Save Data & Demo Import
- Fixed a safe in the park that was not retaining its ‘opened’ state after opening.
- Fixed the equipped tool being lost and the player loading empty-handed after loading a save made with a full inventory and a bear trap or fuel canister in hand.
- Fixed the player's hands appearing with an empty gun after continuing a Hellraiser difficulty game from the Main Menu.
- Fixed the no load option being available in the Pause or Main Menu after changing from Hellraiser difficulty to Normal.
- Fixed the flashlight becoming permanently unavailable after reloading the autosave following the Bruno boss fight.
- Fixed weapon trinkets remaining unlocked in older saves and new games until the game was restarted.
- Fixed an issue where removing the extended magazine mod in Storage duplicated or deleted ammo and overlapping items.
Cinematics
- Fixed in-game cutscenes with Bruno and Marlowe being incorrectly framed or cut off on ultrawide resolutions.
- Fixed the victim disappearing from the cutscene when the player takes the knife.
- Fixed Aidan's hair missing from one shot of a cinematic.
- Fixed a white screen appearing instead of a Leviathan Gaze cinematic.
- Fixed the final Sister of Mercy stealth cutscene being skipped by minimizing the game.
Visuals & Level
- Fixed the SMG having no muzzle flash when the BD SMG weapon skin is equipped.
- Fixed the SMG bullets having a broken material.
- Fixed an overly long blood splash after hitting a Cultist with the regular Knife.
- Fixed the laser beams in the Club appearing black.
- Fixed the Hellpriest having no legs when turning away from the player.
- Fixed the stretched head of an exploding Unworthy during the battle with Charlotte.
- Fixed Zora's eyebrows popping in and out.
- Fixed a texture issue on Cultist fingernails.
- Fixed the wrong material on the robes in Bruno's mansion.
- Fixed glass objects being visible through the Embracer's red blindness effect.
- Fixed the bookshelf animation being offset.
- Fixed a dark plane appearing in the sky in the Tunnels.
- Fixed lighting not loading correctly after respawning during a chase.
- Fixed persistent frame drops during and after combat with Cultists following the first takedown.
- Fixed dynamic shadows flickering in shallow puddles on low and medium presets when using the flashlight.
- Fixed the rope missing from the victim's wrists until Aidan interacts with the knife.
- Fixed interactable objects being visible through the Configuration.
- Fixed input lag when using VSync, including with certain frame generators.
Audio
- Fixed voice-over playing over the Pause menu.
- Fixed missing sounds for the elevator opening and the bag zipper.
- Fixed colliding with a door triggering a glass-shattering sound.
- Fixed sounds not being correctly positioned in the game world.
- Fixed missing background crowd sounds from rooms adjacent to the VIP Area.
- Fixed the bear trap having no sound when it snaps open.
- Fixed missing rolling, pushing, and collision sounds on fire extinguishers.
- Fixed the Main Menu electric buzzing continuing into gameplay.
- Fixed missing interaction sounds on gas canisters.
- Fixed the manual save interaction audio being out of sync on Hellraiser difficulty.
- Fixed the Bruno banish sequence sound continuing after skipping it.
- Fixed Charlotte's scream looping after the chase.
UI & UX
- Fixed Inventory, Map, and Crafting being unavailable after the Hellchains tutorial.
- Fixed mouse buttons being unbindable.
- Fixed Tab being impossible to bind correctly.
- Fixed the controls layout so it's impossible to change back to the default.
- Fixed Full Screen being unavailable in Display Mode.
- Fixed the game switching to 3840x1080 instead of the native 5120x1440 resolution on 32:9 displays.
- Fixed the safe puzzle numpad in the Graveyard house only being navigable with the left stick.
- Fixed interaction indicators briefly appearing in the air.
- Fixed missing D-pad and left stick controls when examining an item right after entering Storage.
- Fixed the HP bar sometimes not showing during combat.
- Fixed the SMG and Colt sharing the same ammo icon.
- Fixed the entire mansion map turning green before entering, with only one room turning red.
- Fixed the shader precompilation progress bar remaining visible after precompilation finished.
- Fixed the loading screen briefly scaling before loading ended.
- Fixed a linked Saber.games account becoming invalid after entering gameplay and returning to the menu.
- Fixed VSync being turned on by default.
- Fixed the restart warning not appearing when switching back to an upscaler with frame generation enabled.
- Fixed Xbox controller preventing Main Menu selection while plugged in.
- Fixed DualSense being detected as an Xbox controller and the controller selection not being saved.
Localization
- Fixed the "Press Any Key" text missing from the welcome screen.