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Ertugrul of Ulukayin: Major Update #2

FIXED: Major issues causing FPS drops, high CPU usage, and unnecessary RAM consumption. Straight from the developer's own notes.

23/08/2025 · 1 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

SYSTEM / FEATURES

  • FIXED: Major issues causing FPS drops, high CPU usage, and unnecessary RAM consumption

(DLSS, FSR and XESS with the other technologies have been temporarily disabled)

  • IMPROVED: FPS performance between 25%-300% (Depends on the PC and in-game situations)

GRAPHICS / ART

  • IMPROVED: Face models of several characters including Meryem, Ertuğrul, and Turgut
  • FIXED: Performance issues related to the face models of many characters, including main ones
  • ADDED: Face paint for the Cannibals

GAMEPLAY / PROGRAMMING

  • FIXED: A bug occurring during phase transitions of the Defender enemy
  • FIXED: An issue with a specific attack type used by Mongol enemies
  • FIXED: A bug in the Credits menu
  • FIXED: A bug with the item count in a quest involving crafting
  • FIXED: An issue causing NPCs to collide and get stuck while walking
  • BALANCED: Damage value of one of Turgut’s abilities
  • IMPROVED: Interactions with horses in the Armenian village
  • ADDED: Checkpoint locations for some missions

ANIMATION / CINEMATICS

  • FIXED: Inverse kinematics settings of horses in a cinematic
  • IMPROVED: Introduction sequence of the Mankurts
  • IMPROVED: Door kicking animation

SOUND / LOCALIZATION

  • IMPROVED: Sounds of attacking dogs

UI / UX

  • UPDATED: An icon shown in the titles of menus
  • UPDATED: Size of the social media icons
  • UPDATED: Help icon displayed on the HUD radar and above interactive objects
  • IMPROVED: Video content of certain tutorials