← News
News
Patch notesErtugrul of Ulukayin
Ertugrul of Ulukayin: Major Update #2
FIXED: Major issues causing FPS drops, high CPU usage, and unnecessary RAM consumption. Straight from the developer's own notes.
23/08/2025 · 1 min read
Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
SYSTEM / FEATURES
- FIXED: Major issues causing FPS drops, high CPU usage, and unnecessary RAM consumption
(DLSS, FSR and XESS with the other technologies have been temporarily disabled)
- IMPROVED: FPS performance between 25%-300% (Depends on the PC and in-game situations)
GRAPHICS / ART
- IMPROVED: Face models of several characters including Meryem, Ertuğrul, and Turgut
- FIXED: Performance issues related to the face models of many characters, including main ones
- ADDED: Face paint for the Cannibals
GAMEPLAY / PROGRAMMING
- FIXED: A bug occurring during phase transitions of the Defender enemy
- FIXED: An issue with a specific attack type used by Mongol enemies
- FIXED: A bug in the Credits menu
- FIXED: A bug with the item count in a quest involving crafting
- FIXED: An issue causing NPCs to collide and get stuck while walking
- BALANCED: Damage value of one of Turgut’s abilities
- IMPROVED: Interactions with horses in the Armenian village
- ADDED: Checkpoint locations for some missions
ANIMATION / CINEMATICS
- FIXED: Inverse kinematics settings of horses in a cinematic
- IMPROVED: Introduction sequence of the Mankurts
- IMPROVED: Door kicking animation
SOUND / LOCALIZATION
- IMPROVED: Sounds of attacking dogs
UI / UX
- UPDATED: An icon shown in the titles of menus
- UPDATED: Size of the social media icons
- UPDATED: Help icon displayed on the HUD radar and above interactive objects
- IMPROVED: Video content of certain tutorials