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NewsTaken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
Greetings, Maskless Ones!
Update 1.011 is live, tightening masks, encounters, and the sunlit world around you.
Mask & Combat Fixes
- Zealot Mask: fixed the Sanctum Guardian mask not properly protecting you from the first instance of lethal damage
- Colossus Mask: fixed the Awakened block against light hit reactions not triggering correctly
- Lines Damage Reduction: fixed certain Lines increasing damage taken instead of reducing it
- Fixed Saber riposte camera
- Smoothed camera repositioning around obstacles
- Fixed enemy locomotion jitter
- Fixed Golden Dart Line hiding the main weapon and its infusion
World & Encounter Fixes
- Fixed a dialogue interaction bug with Mecenate after beating Litumnia
- Fixed the Coward encounter in the Litumnia Magister Apartment
- Fixed Strale Velata castle pop in
- Fixed a wrong cut in the Arlecchino entrance cutscene
- Fixed a framerate drop at the Gatekeeper Spaventa Tower
Performance & Optimization
- Stutter Mitigation system integrated: an automatic system that reduces or eliminates stuttering under high GPU load. Requires VSync enabled, we recommend turning it on for the smoothest experience
- Litumnia optimization
- General framerate stabilization
- Reduced RAM usage
- Distant meshes quality improvements
- Additional Minor Fixes
- PC only: improved shader compilation
We can’t wait to see you back on the stage. As always, your feedback helps us perfect the performance. The masks await. The song continues.
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