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Patch notesDune: Awakening
Dune: Awakening - 1.5.3.4 Hotfix Patch Notes
Fixed 7X3 errors seen on live after the full console launch on September 22. Straight from the developer's own notes.
24/09/2026 · 2 min read
Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.
Hey Sleepers.
This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly.
For the list of known issues, please visit our Discord server or Steam discussion boards.
FIXES
Technical and stability:
- Server and client stability fixes.
- Fixed 7X3 errors seen on live after the full console launch on September 22.
- Added more logging to help Microsoft identify and resolve the issue where a few players could not log into the platform servers on consoles.
- Fixed the "Failed to save database: IO operation failed with error code 0x000497" error on Windows/Steam caused by external file locks on the save database.
- Fixed an issue on XBOX where suspending the title during startup caused a UserDataStorage initialization failure on resume, leaving saves unavailable until the game was restarted.
- Fixed an issue where DLCs were not available through PlayStation Family Sharing.
- Fixed an issue where custom settings in ServerCustomSettings.ini on self-hosted servers were not applied because the file was missing DifficultyLevel=Custom
- We also made sure updated servers receive the corrected file.
- Unblocked characters who were stuck after cross-realm transfers on private servers.
Resources, Building, and Crafting:
- Fixed an issue where Sentinel and Caladan Palace building set pieces were missing from the construction menu after Update 1.5.3.0 in multiplayer.
- A fix for this issue in single-player will come in a future hotfix or patch.
- Fixed an issue where, after a server restart, the origin marker for a backed-up base could sometimes be offset.
Vehicles:
- Fixed an issue where players could fail to exit the buggy's turret.
Worldbuilding and Exploration:
- Fixed an issue where walk mode would get dismissed automatically after several seconds.
- Fixed an issue where map markers could randomly fail to persist if there were other players in the area who discovered the same markers at the same time as the player did.
Deep Desert & Landsraad:
- Fixed an issue where Placeable Swatch rewards were missing from the House info cards and the reward dialogue in the Landsraad.
Story, Journey and New Player Experience:
- Fixed an issue where the NPC in the Tutorial area could fail to attack the player, which made progression at the Tutorial’s parry step difficult.
- Fixed an issue where Trainer journeys would not auto-complete after a version upgrade for the players who had already completed the relevant trainer contracts.