Skip to content
Ghosts of Reykjavik
Patch notes

DOOM: The Dark Ages: Update 4 Hotfix 2

Updated damage required to trigger ammo and health drops from standard enemies. Straight from the developer's own notes.

29/07/2026 · 3 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

A hotfix has been deployed to DOOM: The Dark Ages on all platforms that addresses the following issues:

⚖️Balance Updates

Gameplay

Skullcrusher Ravager

  • Updated damage required to trigger ammo and health drops from standard enemies
  • Increased damage required to trigger ammo and health drops from Vagary enemies, Xal'Goroth the Imprisoned
  • Decreased damage dealt to the Pain Elemental

Tormentor (Chain Spear Meathook Orbit Upgrade)

  • Against Heavy demons, Superheavy demons, or the Henchman

  • Too many consecutive uses of Tormentor in a short period of time will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled as well

  • Against Vagary enemies

  • Damage dealt is reduced while Tormentor is active

Dreadmace

  • When Riposte upgrade is active (with 2nd Dreadmace swing available), the backhand swing will now play first

🗺️Levels

Osseus

  • In the End Game Praetor Fight, updated late-encounter Cyberdemons spawn conditions and defense roles to make them more impactful

🐞Bug Fixes

Chain Spear

  • Fixed an issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands
  • Fixed an issue where triggering "Haste" from any Spear ability upgrade caused the "Dash Pass" upgrade to become disabled

👹Bosses

Marok

  • Fixed an issue where Marok wouldn’t properly target the player while attacking

Xal’Goroth the Imprisoned

  • Fixed an issue where the player could fall through the floor when attempting to Glory Strike Xal’Goroth
  • Fixed an issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles

👿Enemies

  • Fixed an issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall
  • Fixed an issue in the Chasm of Xal’Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall

🏟️Ripatorium

  • Fixed an issue in Osseus arena where Archviles would rarely teleport outside the map near the water section
  • Fixed an issue in Osseus where the player could clip inside the floor around the middle-left of the arena

📽️Cinematics

  • Fixed an issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX

🎰UI

  • Fixed an issue where turning ‘OFF’ the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded
  • Fixed an issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu
  • Fixed an issue on PlayStation 5 where Slayers Club presented a ‘page can't be displayed’ error when selected
  • Fixed an issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield
  • New users will no longer see the bind reset dialog.

🗺️Levels

Hell’s Core

  • Fixed an issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader
  • Fixed an issue where picking up the Blue Skull Key before the checkpoint fired was causing the player to become trapped in the room upon reload/death

Chasm of Xal’Goroth

  • Fixed an issue where attempting to mantle onto platform pieces that were returning to their original positions could cause the player to clip into the ceiling

Osseus

  • Fixed an issue where pressing ‘Use’ at the location of the Confessional Stone in End Game could permanently break the player’s save if used

💥Crashes

  • Fixed a rare crash that could occur during Atlan gameplay sequences

🧠Known Issue

🗺️Levels

  • Chasm of Xal’Goroth (End Game) - when reentering the Classic Level Encounter, you can become perma locked in that location unable to exit
  • Please refrain from re-entering the Classic Level Encounter more than one time per loading into Chasm of Xal’Goroth A huge thank you to everyone who's been submitting bug reports! 💞➡️Click here for a look at the full release notes from our recent Update 4. If you're still experiencing issues, please holler at our amazing Customer Service team