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Patch notesBeast of Reincarnationv1.1.0

Beast of Reincarnation PC Patch Notes: v1.1.0

Added new difficulty modes:. Version 1.1.0, straight from the developer's own notes.

01/10/2026 · 3 min read

Taken from the developer's own announcement, quoted rather than summarised. The full post is linked at the foot of this page.

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Hello everyone! It's been nearly two months since Beast of Reincarnation's launch, and we're very grateful to all of you who have played the game and taken time to share feedback. The team is still working on various fixes and adjustments, but today's patch (#7) includes the following:

Beast of Reincarnation PC Patch Notes (v1.1.0)

  • Expanded Difficulty Options
  • Added new difficulty modes:
  • Added "Very Hard" mode, which is more difficulty than "Hard."
  • Added "Ruthless" mode, where Emma dies instantly in a single hit, as a bonus challenge mode for fans.
  • Added increased difficulty options for New Game+:
  • These options include "Hard", "Very Hard", and "Ruthless" modes for Reincarnation+.
  • Note: the default difficulty of Reincarnation+ mode corresponds to "Normal."
  • Note: you can switch between difficulty modes at any time during gameplay.
  • Various Gameplay Adjustments
  • Overhauled the attack patterns for some Nushi variants.
  • Updated some of Shidou's attack patterns, with further updates planned in future patches.
  • Added an auto-pickup feature for item drops from enemies and items in the field. This can be changed under the Gameplay tab in the Settings menu.
  • Adjusted the difficulty of certain bosses and enemies whose difficulty was lower than intended.
  • Adjusted ranged weapon damage dealt to bosses.
  • Adjusted the attack power of select Blade Arts Finishers and Bloom Arts.
  • Ongoing Improvements to Events and Cutscenes
  • Adjusted dialogue pacing and scene timing across numerous event cutscenes.
  • Bug Fixes and Technical Improvements
  • Fixed UI layout issues for players using ultrawide monitors and added proper support for ultrawide displays on the Skill Tree screen.
  • Mitigated buggy behavior on the map screen when using mouse input while a controller is connected.
  • Fixed an issue where the confirmation inputs did not work on certain items in the food production menus when using keyboard and mouse.
  • Fixed an issue on Steam Deck where loading delays when moving between specific areas caused the player to fall into the void.
  • Fixed an issue where the revive effect would not trigger properly if caught in consecutive self-destruct attacks while under the effect of "Resurrection Censer."
  • Fixed an issue where special abilities were not properly upgraded when upgrading to "Bell Sword +1."
  • Fixed an issue where crossbow reload enhancement values would reset when changing equipment.
  • Fixed an issue where parameter boost displays on the Cooking screen differed before and after equipping Spirit Stones.
  • Fixed an issue where selecting a greyed-out item in the equipment enhancement menu caused the controls to lock up.
  • Fixed an issue where specific button inputs while operating the bed menu on the Cleanse Walker resulted in soft locks.
  • Fixed an issue where Koo would use an item immediately upon departing from the Cleanse Walker.
  • Fixed an issue where the quantity of Koo's exclusive item, "Oil Container", was not displayed in the Item Box.
  • Fixed an issue where unnecessary UI elements or effects for items remained visible at spawn locations for hidden items that had already been collected.
  • Fixed an issue where vines did not disappear upon completing the battle against the Withered Beast.
  • Fixed issues in certain boss fights where attacks would fail to hit, enemies/players would get stuck in walls, or the camera would get cut off.
  • Fixed an issue where certain enemies would freeze or become unresponsive.
  • Fixed an issue where Emma's posture would tilt unnaturally while interacting with certain objects or standing on slopes.
  • Fixed unnatural invisible collision boundaries across zones.
  • Fixed an issue where the music, voiceover, or sound effects would cut off or fail to play during certain events or after fade-to-black transitions.

Thank you for your continued support and patience while we prepared this update. We are continuing to monitor feedback and make improvements in response. We expect to have more to share on further updates in the coming weeks.