Starfield never earned a sequel, says its own lead designer

- Lead systems designer Kurt Kuhlmann says it was not 'anywhere near successful enough' for a sequel
- He says even Starfield's team 'wasn't big enough' for the content the game's grand idea needed
- A sequel, he says, could have been 'much closer to the game that Todd had' in mind
Reported by Kurt Kuhlmann, quoted by VGC and PC Gamer, 25 September 2026. We are repeating their reporting rather than claiming it.
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