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Ghosts of Reykjavik
Where Winds Meet

Where Winds Meet: every boss beaten without taking a hit, including the secret ones

Every named boss in Where Winds Meet with a no-hit run for each, the secret bosses most players never find, and the builds that turn a wall into a short fight.

04/09/2026 · 2 min read

Where Winds Meet looks like an open world and fights like a duelling game. The difficulty spikes are sharp, and the difference between a boss taking twenty attempts and taking two is usually knowing one thing about its pattern.

Every fight below is recorded without taking a hit. That is deliberate. When nobody trades damage, the openings are visible, and a boss guide where the player tanks half the moveset teaches you nothing about when to move.

Named bosses

Boss
Murong Yuan
Ye Wanshan
Zheng E
Yi Dao
Qianye
Sheng Wu The Puppeteer
Miaoshan / Tian Ying
The Void King
Ghost Master
Twin Lions
Earth Fiend Deity
Wolf Maiden
Dao Lord
Dragon King
Sleeping Daoist
God of Avarice
Lucky Seventeen
Grand Protector Anxi
Wandering Ark
Pocketrupt Circus

The secret bosses

Two fights are genuinely hidden, and both are worth the detour because secret bosses in this game hold the better rewards:

  • Snake Doctor
  • The Wandering Ark encounter, which most players never trigger

Where builds matter

Some of these fights are pattern problems and some are damage problems. Where a build is the difference, the guide names it rather than leaving you to guess. Grand Protector Anxi and Pocketrupt Circus are the two where people most often bring the wrong tools and conclude the fight is unfair.

If you are stuck right now

Work in this order:

  1. Watch the opening thirty seconds of the run for your boss, not the whole thing. That is where the pattern shows.
  2. Check whether the guide names a build. If it does, the fight is a damage problem and no amount of dodging fixes it.
  3. Come back for the secret bosses once your build is settled, since they are tuned above the fights around them.