
The First Berserker Khazan: every mission's Soul Stones and Jarlings, all 42 missions
Forty-two missions indexed by name, with the confirmed Soul Stone counts where the game gives one, plus the secret mission and the two collections that hide behind trophies.
06/09/2026 · 4 min read
Khazan hides two collectibles in almost every mission and treats them completely differently. Soul Stones have a counter. Jarlings do not.
That asymmetry is why people finish the game thinking they collected everything. The Soul Stone counter tells you when a mission is clean, so you clear it and move on, and the Jarling in the same mission is still sitting there with nothing to say about it.
Forty-two missions, indexed by name.
The two things, and why one is harder
Soul Stones are counted per mission, so the game tells you when you are short. Where a mission's count is confirmed in our route, it is in the table below.
Jarlings are not counted anywhere you can see mid-mission. They tie into the Jar Enthusiasts collection, and the only reliable way to know you have one is to have found it.
So the practical rule is: do the Jarling first, then the Soul Stones. The Soul Stone counter will tell you if you missed one of those. Nothing will tell you about the jar.
The missions
| Mission | Soul Stones | Jarling filmed |
|---|---|---|
| Trials of the Frozen Mountain | 3 Bantu Trials | Yes |
| Storm Pass | 3 | |
| Mount Heinmach | 2 | |
| Phraugh Village | 3 | |
| Embars Ruins | 3 | |
| Skoffa Cave | 3 | |
| Traitor Revealed | 4 | Yes |
| Night of Tragedy | Yes | Yes |
| Spider's Tomb | Yes | Yes |
| Kaleido, Silent Temple | Yes | Yes |
| Banished Hero | Yes | |
| First Act of Revenge | Yes | |
| Forgotten Temple | Yes | |
| Nadin Quarry | 4 | Yes |
| Human Xilence | Yes | Yes |
| El Ravaca Village | 4 | Yes |
| Pavel's Final Words | 4 | Yes |
| Inconceivable Truth, Linon Mine | Yes | Yes |
| Escaping Linon Mine, Linon Mine 2 | Yes | Yes |
| Final Conquest | Yes | Yes |
| Unrequited Love | Yes | Yes |
| Lacrima | Yes | Yes |
| Why Have You Forsaken Us? | Yes | Yes |
| Witch's Castle | Yes | Yes |
| Last Command | Yes | Yes |
| Corruptor's Fortress | Yes | Yes |
| Hermit Mountains | Yes | Yes |
| Atlante the Precise | Yes | Yes |
| Valus's Axe | Yes | Yes |
| Strange Melody | Yes | Yes |
| Transcendental Sword | Yes | Yes |
| Last Sentinel | Yes | Yes |
| Crimson Trace | Yes | Yes |
| Remnants of Chaos | Yes | Yes |
| Centurial Order | Yes | Yes |
| Fall of the Empire | Yes | Yes |
| Disobedience | Yes | Yes |
| Charon's Chains | Yes | Yes |
| Bloodied Sanctuary | Yes | Yes |
| Birth of Evil | Yes | Yes |
| Master of Chaos | Yes | Yes |
| The Vow | Yes | Yes |
The Vow is a secret mission and you have to unlock it
The Vow does not appear on your mission list until you find every Disk Fragment. It is the one mission on this page that most players never see, and it is missed for the obvious reason: you cannot look for something the menu does not show.
If your mission list looks complete and the game still says otherwise, the Disk Fragments are the answer.
Four collections that sit outside the mission structure
These are hunted across the whole game rather than inside one mission, and each has its own route.
| Collection | What it gives you |
|---|---|
| Netherworld Energy | Every healing upgrade in the game |
| Bard locations | The Bard's Lamentations trophy |
| Golden Collection items | Ozma's Past trophy |
| Disk Fragments | Unlocks The Vow |
Netherworld Energy is the one to do early. Healing upgrades compound, and a boss that is miserable at three charges is reasonable at five.
Items worth a detour
Several missions hide something that changes how you play rather than adding to a count.
- The Executioner's Armor Set, available far earlier than intended and strong enough to carry the early game.
- A secret epic chest in Nadin Quarry, separate from that mission's four Soul Stones.
- The Vitality Tome and the Necklace of Sealed Lightning, both one-off pickups with their own locations.
- The Grand Central Theater Key, which opens something you will otherwise walk past.
- Ghost Relics: Adelhaide the Philanthropic, Veronica's Ghost Gem, and Maximilian the Impenetrable, each found rather than bought.
The order that finishes cleanly
- Netherworld Energy as you go, since every charge makes the next mission easier.
- In each mission, the Jarling first, because nothing will remind you.
- Then the Soul Stones, and trust the counter.
- Disk Fragments throughout, so The Vow appears before the endgame rather than after it.
- Bards and Golden Collection items on a cleanup pass, since both are trophy collections rather than power.
The one habit that matters: check the mission name against this list before you leave a mission. Khazan's missions do not all let you back in, and the counter you can see is only telling you about half of what is there.







