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Silent Hill 2 Remake

Silent Hill 2 Remake: every puzzle solved, by name and by location

Seventeen named puzzles from the Neely's Bar jukebox to the Lakeview music box, with the difficulty each solution was recorded on. Plus all 14 collectible areas and the 26 Strange Photos.

06/09/2026 · 4 min read

Silent Hill 2 Remake randomises several of its puzzle solutions and changes others entirely between difficulty settings. So a walkthrough that gives you a code is often giving you somebody else's code, and the useful thing is the method rather than the answer.

Every solution below says which difficulty it was recorded on. Check that first. If it says Standard and you are on Hard, expect the shape of the puzzle to hold and the specific answer to differ.

The puzzles, in the order you meet them

Puzzle Where Difficulty recorded
Neely's Bar jukebox South Vale Standard
Coin cabinet, Apartment 201 key Blue Creek Apartments Standard
Moth puzzle, combination lock, M Room code Blue Creek Apartments Easy and Standard
Apartment 206 safe Blue Creek Apartments Standard
Bracelets Brookhaven Hospital Standard and Light
X-ray room, arranging radiographs Brookhaven Hospital Standard and Light
Director's office books and safe Brookhaven Hospital Standard and Light
Reception office locker Brookhaven Hospital Standard
Jewel box Brookhaven Hospital, Otherworld Standard and Light
Chained box Brookhaven Hospital, Otherworld Standard and Light
Lapis Eye key Brookhaven Hospital, Otherworld Standard
Scales, and the execution lever Labyrinth Standard
Hangman poem, the gallows Labyrinth Standard
Bug room code Labyrinth Standard and Light
Lady of the Door Labyrinth Standard
Music box, Corridor 3F key Lakeview Hotel Standard
Broken mirror Lakeview Hotel Standard
Gem box and safe code Lakeview Hotel, employee section Standard
Bookshelf, reading room Lakeview Hotel Standard
Briefcase and suitcase codes Lakeview Hotel Standard

The two that stop people for hours

The Moth puzzle in Blue Creek. It has a different presentation on Easy than on Standard, which is why two people describing it to each other end up arguing. Confirm your difficulty before you confirm your answer.

The Hangman poem in the Labyrinth. It is a reading puzzle rather than a searching one, and the poem means what it says. People fail it by looking for a trick that is not there.

The collectible areas, all fourteen

Memos, photos and glimpses are tracked per area, and the areas are numbered by the game.

# Area
1 South Vale, East
2 Blue Creek Apartments
4 South Vale, West
5 Brookhaven Hospital
6 Brookhaven Hospital, Otherworld
7 South Vale, Otherworld East
8 South Vale, West Revisited
9 Silent Hill Historical Society
10 Toluca Prison
11 Labyrinth
12 Toluca Lake
13 Lakeview Hotel
Final Lakeview Hotel, Otherworld

South Vale appears four times as four separate areas: East, West, Otherworld East and West Revisited. They have different contents, and treating them as one place is the most common reason a collection run comes up short.

The 26 Strange Photos

Strange Photos drive the Pieces Unarranged trophy, and there are 26 of them. Chapter 4 has its own route because that chapter holds several and is where people first notice they are behind.

The photos are a key item rather than a memo, so they do not appear in the same list as the rest of your collection. Check both.

The trophies, and which need planning

Trophy Needs planning?
Pieces Unarranged, all 26 Strange Photos Yes
Archivist Yes, it is the full collection
Echoes Yes
Radio Silence Yes, turn the radio off deliberately
Scourge of Toluca Lake Yes
James of All Trades Yes
All Seems in Order No
Nice and Cozy No
No Turning Back Now No
Enjoy Your Stay No
You Never Know No
Let's NOT Party No
Leftovers No
It's Bread No

Radio Silence is the one people trip over, because turning the radio off is something the game actively discourages you from doing. It has its own guide for that reason.

The way to play it

  1. Set your difficulty and remember it. Puzzle difficulty is separate from combat difficulty in this game, and the puzzle setting is the one that decides whether any solution you read applies to you.
  2. Sweep each area before you leave it. Silent Hill 2 lets you back into very little.
  3. Treat the four South Vale visits as four areas.
  4. Track Strange Photos separately from memos and photos, because the game does.
  5. Turn the radio off at some point, deliberately, for Radio Silence.

Every puzzle above has a video showing the solved state rather than describing it, which matters here more than in most games: several of these are visual arrangements, and a paragraph describing where a radiograph goes is worse than one second of footage.