
Metal Gear Solid Delta: all 63 areas, indexed in story order
Sixty-three named areas from Dremuchij South to Rokovoj Bereg, in the order the game gives them to you, with the night revisits and the one-way points marked. Find the area you are standing in.
05/09/2026 · 5 min read
Metal Gear Solid Delta keeps the original's area structure, which means the game is a chain of small named boxes rather than a map. That is good news for completion, because every collectible belongs to exactly one named area, and the area name is printed on screen when you enter it.
It is bad news for a first playthrough, because several of those areas are gone for good once the story moves on.
We filmed 64 collectible routes across 63 areas. This page puts them in the order the game gives them to you, marks the revisits, and flags the points after which an area is closed.
Read the area name on screen first
Every route below is named for the on-screen area title, in the game's own spelling. If you are stuck, look at the top of your screen, then find that exact string here. Several areas differ by one word only, and the difference matters:
- Groznyj Grad Weapons Lab: East Wing and West Wing Corridor are separate areas with separate contents.
- Krasnogorje Mountaintop, Krasnogorje Mountaintop: Behind Ruins and Krasnogorje Mountaintop Ruins are three areas, not one area described three ways.
- Ponizovje South and Ponizovje South (Revisit) hold different things.
Virtuous Mission
The opening. Everything here is available again later in the same geography, so a missed pickup in this stretch is recoverable.
| # | Area |
|---|---|
| 1 | Dremuchij South |
| 2 | Dremuchij Swampland |
| 3 | Dremuchij North |
| 4 | Dolinovodno |
| 5 | Rassvet |
Operation Snake Eater: the night pass
The same five areas at night, with different placements and different guard routes. The game does not tell you these count separately.
| # | Area |
|---|---|
| 6 | Dremuchij South (Night) |
| 7 | Dremuchij Swampland (Night) |
| 8 | Dremuchij North (Night) |
| 9 | Dolinovodno (Night) |
| 10 | Rassvet (Night) |
This is the single most common way to end a run short. People sweep the jungle in the Virtuous Mission, remember doing it, and never sweep it again after the drop.
Into the jungle proper
| # | Area |
|---|---|
| 11 | Dremuchij East |
| 12 | Chyornyj Prud |
| 13 | Bolshaya Past South |
| 14 | Bolshaya Past Base, Past Crevice |
| 15 | Chyornaya Peschera Cave Entrance |
| 16 | Chyornaya Peschera Cave |
| 17 | Chyornaya Peschera Cave Branch |
The three Chyornaya Peschera areas are the first place the naming trips people up. Entrance, Cave and Cave Branch are three sweeps.
Ponizovje and Graniny Gorki
| # | Area |
|---|---|
| 18 | Ponizovje South |
| 19 | Ponizovje West |
| 20 | Ponizovje Warehouse Exterior |
| 21 | Ponizovje Warehouse |
| 22 | Graniny Gorki South |
| 23 | Graniny Gorki Exterior: Outside Walls |
| 24 | Graniny Gorki Exterior: Inside Walls |
| 25 | Graniny Gorki Lab 1F |
| 26 | Graniny Gorki Lab 2F |
| 27 | Graniny Gorki Lab B1 East |
| 28 | Graniny Gorki Lab B1 West |
| 29 | Ponizovje South (Revisit) |
Graniny Gorki Lab is the hardest stretch to return to cleanly. Four interior areas, and the alert state you leave behind follows you between them. Sweep it while you still have the run of the building.
Svyatogornyj and Sokrovenno
| # | Area |
|---|---|
| 30 | Svyatogornyj South |
| 31 | Svyatogornyj West |
| 32 | Svyatogornyj East |
| 33 | Sokrovenno South |
| 34 | Sokrovenno North |
| 35 | Sokrovenno West |
Sokrovenno is the sniper forest. Sweeping it under fire is miserable, so deal with the fight first and collect afterwards.
Krasnogorje
| # | Area |
|---|---|
| 36 | Krasnogorje Tunnel |
| 37 | Krasnogorje Mountain Base |
| 38 | Krasnogorje Mountainside |
| 39 | Krasnogorje Mountaintop |
| 40 | Krasnogorje Mountaintop: Behind Ruins |
| 41 | Krasnogorje Mountaintop Ruins |
Six areas with four near-identical names. Read the on-screen title before you decide you have already done one of these.
Groznyj Grad
The largest single block in the game, and the one where a completion run either holds together or falls apart.
| # | Area |
|---|---|
| 42 | Groznyj Grad Underground Tunnel |
| 43 | Groznyj Grad Southwest |
| 44 | Groznyj Grad Southeast |
| 45 | Groznyj Grad Northwest |
| 46 | Groznyj Grad Northeast |
| 47 | Groznyj Grad |
| 48 | Groznyj Grad Torture Room |
| 49 | Groznyj Grad Torture Room (Revisit) |
| 50 | Groznyj Grad Weapons Lab: East Wing |
| 51 | Groznyj Grad Weapons Lab: West Wing Corridor |
| 52 | Groznyj Grad Weapons Lab Main Wing |
| 53 | Groznyj Grad Runway South |
| 54 | Groznyj Grad Runway, both sections |
| 55 | Groznyj Grad Rail Bridge |
| 56 | Groznyj Grad Rail Bridge North |
The Torture Room appears twice for a reason. The first visit and the revisit are different sweeps, and the first one is easy to skip entirely.
The two boss encounters in this block, Volgin and the Shagohod, each have their own route, because both arenas hold pickups that are unavailable before or after the fight.
Tikhogornyj through the end
| # | Area |
|---|---|
| 57 | Tikhogornyj |
| 58 | Tikhogornyj Behind the Waterfall |
| 59 | Zaozyorje West |
| 60 | Zaozyorje East |
| 61 | Lazorevo South |
| 62 | Lazorevo North |
| 63 | Rokovoj Bereg |
Behind the Waterfall is the classic miss. It reads as scenery, and the game never suggests you can walk through it.
Rokovoj Bereg is the last area in the game. Anything you have not swept by the time you reach it stays unswept on that save.
The route that finishes in one playthrough
- Sweep the Virtuous Mission jungle, knowing you will do it again.
- Sweep it again at night after the drop. Areas 6 to 10 are the ones people lose.
- Do Graniny Gorki Lab in one pass, before the building turns hostile.
- Clear Sokrovenno's fight first, then walk it.
- Read every Krasnogorje area title on screen. Six areas, four similar names.
- Treat Groznyj Grad as fifteen sweeps, including both Torture Room visits and both boss arenas.
- Walk through the Tikhogornyj waterfall.
Every area above has its own route video with the area name in the title, so you can find the exact box you are standing in rather than scrubbing a four-hour compilation.







