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Ghosts of Reykjavik
Crimson Desert

Crimson Desert: every puzzle solved, all 64 of them, indexed by name

Sixty-four Crimson Desert puzzles with a solution for each: the Abyss chambers, the Ancient Ruins sets, the mazes and the standalone mechanisms. Find the one you are stuck on by name.

04/09/2026 · 4 min read

Crimson Desert hides a lot behind puzzles, and it is perfectly happy to let you walk past every one of them. Abyss chambers, Ancient Ruins, stone mechanisms, checkers boards, gliding challenges and at least one maze that people give up on. Several hold weapons and secret chests you never see otherwise.

We have solved sixty-four of them. This page lists every one by name, because the only thing that matters when you are stuck is finding the exact puzzle you are standing in front of.

How the puzzles are organised

The game does not label these as a single collection, which is why they are so easy to miss. In practice they fall into four groups:

  1. Abyss puzzles. The largest set by far, and the one that hides the best rewards. Several contain secret chests that are separate from the puzzle's own reward.
  2. Ancient Ruins. Stone mechanisms out in the world, usually named for the region they sit in.
  3. Mazes and labyrinths. Four of them, and they are the ones people abandon.
  4. One-off mechanisms. Doors, gates, strong boxes and quest puzzles that belong to a single location.

Abyss puzzles

The deepest set in the game. Where a chamber holds secret chests separate from the main reward, it is noted, because those are what people miss even after solving the puzzle itself.

Puzzle Note
Altar of Solitude Three secret chests
Ascetic's Rest Secret chest
Bowsprit Cape Powers the ship
Chaos Forest Restoration
Courtyard of Precision
Crossroads of Uncertainty Gliding challenge
Dimensional Labyrinth
Disconnected Truth
Ether Fragment Denn River
Forgotten Altar
Nest of Valor Holds a weapon most players never collect
Origin of Thoughts
Path of Serpents Secret chests
Path of Trials
Precipice of Truth
Riddle Square
Root's End Secret chests
Roots of Truth
Sanctum of Transcendence
Secret Garden Secret chests
Throne of Truth
Vault of Vengeance Secret chests
The one without balance Solvable without balancing anything

Start with Nest of Valor. It holds a sword that almost nobody walks out with, and the chamber gives no indication that it is there.

Ancient Ruins

Ruin Note
Azure Moon Labyrinth
Beardtree Hills Ancient Stone Ruins
Beardtree Hills Gorge Separate from the stone ruins above
Deepfog Basin, Dragon puzzle Two puzzles share this location
Deepfog Basin, Pillar puzzle
Five Finger Mountain
Golden Plains, Secret Chamber The chamber is the part people miss
Memory Laden Ruins
Timberdale
Wiggling Hill

Deepfog Basin catching people out is worth flagging: it holds two separate puzzles, a dragon and a pillar, and solving one does not open the other.

Mazes and labyrinths

Maze Note
Ancient Rift Maze
Burhum Maze There is a route that skips the tower problem entirely
Celestial Maze Smoking Lands
Azure Moon Labyrinth Also listed under Ancient Ruins
Dimensional Labyrinth Also listed under Abyss

Burhum is the one people abandon. The usual advice sends you between two towers; the route we use avoids that decision.

Locations and one-off mechanisms

Puzzle Note
Bamboo Forest Stone Ruins
Castlewood Ruins Opening the gate to the chest
Dragon's Stone Chamber
Drakesfall Gorge Ruins
Duskwood Waterside Ruins A black and white checkers board
Golden Plains
Halssius Conflux Ruins
Haunted Hill Ruins
Hunter's Cabin
Kingshield Mountains Abyss Crest
Passage of Malice Puzzle and the path through it
Phoniel Ranch
Power Plant Part of the Beating Heart quest
Precipice of Echoes
Sanctorum of Insight
Sanctum of Benediction Hides a mechanism most players never trigger
Scholastone
Secret at the Church Several puzzles in one place
Silver Wolf Mountain Mysterious Energy
Spire of Clockwork
Sunrise Plains
The Grey Forest
The Screaming Vault
Unreachable Village
Vatn'holl Fortress Chest location and the strong box combination

If you only do a few

Ranked by what you actually get out of them:

  1. Nest of Valor, for the sword.
  2. Sanctum of Benediction, for the mechanism that is easy to walk past.
  3. The Abyss chambers marked with secret chests, since the chests are extra on top of a puzzle you were going to solve anyway.
  4. Golden Plains Secret Chamber, which is a second thing hidden behind a puzzle people think they have finished.

A note on our own coverage

Two of these were filmed twice, Five Finger Mountain and Timberdale, once in spring and once in May. Where that happens the later recording is the one to follow, since it reflects the game as it was patched at that point.

If a puzzle you are stuck on is missing from this list, tell us and it goes on the roadmap.