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Assassin's Creed Shadows

Assassin's Creed Shadows: every legendary weapon, temple and collection, indexed by name

Sixteen legendary weapons and armour sets by weapon type, 19 temples with Lost Pages, 7 shrines, and the seven named collections including all 22 Kuji-Kiri and all 16 dishes. Search it by the thing you want.

06/09/2026 · 4 min read

Assassin's Creed Shadows has more named things in it than any other game we cover, and its map markers are close to useless for finding a specific one. You know the weapon you want. The map knows there is a question mark somewhere in Yamashiro.

So this page is organised the way people actually search: by the name of the thing.

Legendary and epic gear, by weapon type

Type Named pieces
Katana Bloodshade, Steel Blossom
Long katana Turquoise Zephyr
Tanto Igan Sunset, Call of the Void
Kusarigama Deathbloom, Feather Storm, Demon Tooth
Kanabo Rage of Red Mist, Venom Pillar
Teppo Cascading Fear, Patient Harbinger
Trinket Graceful Crane, Otakemaru's Battlecry, Tatsu's Triumph, Oni's Fury, Flight of the Ubagabi
Armour Ship Captain's Gear, Peasant Clothes, Sumire's Gear, Yu-no-shin's Gear
Headgear Yurei Walker Hood, Peasant Hat, Tamakichi's Hood, Yu-no-shin's Hood

Five legendary trinkets is the most of any category, and trinkets are the category people ignore, because a trinket has no model on your character and so never advertises itself. They are also where several of the build-defining effects live.

The 19 temples with Lost Pages

Lost Pages are per temple, and the temple names are what appear on your map.

Temple
Aga Hontokuji Temple
Byodoin Temple
Dojoji Temple
Gansenji Temple
Gokurakuji Temple
Jison-in
Kofukuji Temple
Kuramadera Temple
Kyokaiji Temple
Makinoodera Temple
Miidera
Negoroji Temple
Saifukuji Temple
Saika Temple Grounds
Shokokuji Temple
Sokenji Temple
Tenryuji Temple
Todaiji Temple
Toji Temple

Two of these are not called "Temple" at all. Jison-in and Miidera carry Lost Pages the same as the rest, and they are missed because a player looking for temples reads their names as something else.

The 7 shrines

Shrine
Aekuni Shrine
Ishinohoden Shrine
Kamikura Shrine
Kumano Hayatama Taisha
Nagahama Hachimangu Shrine
Shirahige Shrine
Tokei

Kumano Hayatama Taisha and Tokei are the two that break the naming pattern, and both hold shrines regardless.

The seven named collections

These are the ones with their own quest, their own trophy, or both.

Collection Total Reward
Kuji-Kiri 22 Zen Master trophy
Butterflies 10 Butterfly Collector quest
Dishes 16
Legendary Sumi-e A Rare Occurrence trophy
Tea Bowls
Godai Shinobi The full shinobi set
Pirate Alliance The full pirate set

Kuji-Kiri is the largest at 22 and the one worth planning around, because the Zen Master trophy needs every one and they are spread across the whole map.

The 16 dishes are the collection people find by accident and then cannot finish, because a dish is a location rather than a pickup and there is no counter that helps.

Two questlines that open more than they look like they do

Yamabushi Imposters and the Silver Smugglers each start somewhere unmarked. Both have their own guide for starting them, which is the hard part. Once started they run normally.

Merchant Kin-no-suke is a full quest with its own guide, and the Takatsuki Castle Kura key is a single item that opens something you will otherwise assume is locked for story reasons.

The trophies, and which need a plan

Trophy Needs a plan?
Zen Master, all 22 Kuji-Kiri Yes, it is the biggest job here
A Rare Occurrence, Legendary Sumi-e Yes
Master Shinobi Yes
Giant Slayer Yes
Acrobatics No
Unseen No
Scouting Mission No
Hook, Line, and Swinger No
Chase the Morning No
Everybody Benefits! No
Front of the Pack No
Sometimes No
Against Wood and Stone No
Made You Look No

How to run this without drowning

The map is enormous and the collections overlap, so the order matters more here than in most games.

  1. Get one legendary weapon in the class you actually use, early. The list above is sorted by weapon type for exactly this reason. One good katana changes the first twenty hours; five trinkets you never equip change nothing.
  2. Do temples and shrines by region, not by list. The lists above are alphabetical so you can search them. They are a terrible route.
  3. Pick up Kuji-Kiri whenever one is within reach. Twenty-two spread over the whole map is a nightmare as a dedicated hunt and easy as a habit.
  4. Start Yamabushi Imposters and Silver Smugglers as soon as you can find them, since both run long.
  5. Leave dishes and tea bowls for last. They are the least rewarding per hour and the most pleasant to mop up when you already know the map.

Every entry above has its own video named for the thing itself, so the fastest way to use this page is to search it for the exact name you are looking for.