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Assassin's Creed Black Flag Resynced

Assassin's Creed Black Flag Resynced: every island's secrets and chests, all 30 of them

Thirty locations across the West Indies with their secrets, chests and taverns, plus the four ultimate ship plans and the trinket that makes you effectively immortal. Indexed by island name.

06/09/2026 · 4 min read

Black Flag Resynced gives you an ocean and expects you to notice things in it. Chests sit inside geometry that reads as scenery, taverns hide behind a building you sail past, and several of the best items in the game are on islands the story never sends you to.

Thirty locations, indexed by name. Find the one you are anchored off.

The West Indies, island by island

Location What is there
Abaco Island Secrets, chests and a tavern
Ambergris Key A secret location most players never find
Andreas Island Secrets and chests
Arroyos Secrets and chests
Black Island Secrets and chests
Black Trench A secret chest with its own full route
Bonavista Island A full 100% secret collectibles sweep
Caracol Secrets and chests
Cat Island Secrets, chests and a tavern
Cayman Sound Secrets and chests
Corozal Secrets and chests
Crooked Island A full 100% secret collectibles sweep
Cumberlands Secrets and chests
Florida Secrets, chests and a tavern
Grand Cayman Secrets and chests
Île à Vache Secrets and chests
Jiguay Secrets and chests
Matanzas Secrets, chests, a tavern and a warehouse
Misteriosa Secrets and chests
Mystery Island Secrets and chests
New Bone Island Secrets and chests
Pinos Isle Secrets and chests
Port Royal Secrets and chests
Sacrifice Island Secrets and chests
Salt Key Bank Secrets and chests
Salt Lagoon Secrets, chests and a tavern
San Juan Secrets and chests
Santanillas Secrets and chests
Tortuga Secrets and chests
Tulum Secrets and chests

The things worth going out of your way for

These sit on the list above and deserve naming separately, because they change how the rest of the game plays rather than adding to a counter.

The trinket that makes you effectively immortal. It exists, it is on an island, and it is not part of any quest line. Getting it early rewrites the difficulty of everything after it.

Narwhal's Horn, a rare trinket you can have far earlier than intended.

Four ultimate ship plans, each hidden rather than bought:

Plan Why it matters
Ultimate Armored Hull IV The single biggest survivability jump for the Jackdaw
Ultimate Harpoon III Turns hunting from a chore into a supply line
Ultimate Heavy Shot Strength Damage against the ships that outclass you

Diving for Medicines, which holds seven chests rather than the one the quest implies. Most players take the quest reward and leave the rest of them underwater.

The Matanzas warehouse, which is its own small problem and has its own guide.

The Sage's buried secret, a puzzle rather than a search.

Secrets that are not on any island

Some of what people miss is systems rather than places. There are combat moves, tools and naval upgrades available far earlier than most players find them, and a run that picks those up in the first few hours plays like a different game.

The trophies, and the one that will catch you

Trophy Note
Hangover Highly missable. Deal with it when you meet it
Ed the Diver Can be done far earlier than expected
Backs to the Walls Combat
Double Tap Combat
Gun Kata Combat, and there is an easy method
Articles of Agreement Progression
Davy Jones' Locker Naval

Hangover is the only one on this list that can be lost. The other six wait for you. If you take one thing from this page besides the island index, take that.

How to sweep the map without wasting a week

  1. Get the ship plans first. Ultimate Armored Hull IV in particular turns the dangerous half of the map into the easy half, and every island after it costs less.
  2. Then take the islands in sailing order rather than in list order. The list above is alphabetical because that is how you search it. It is a poor route.
  3. Do the taverns as you pass them. Five locations have one, and a tavern is a fast travel point, so having them early pays for itself.
  4. Leave Black Trench and Ambergris Key for a deliberate trip. Both are out of the way and both are worth the trip.
  5. Watch for Hangover the whole time.

Each island above has its own route video named for the island, so the fastest way to use this page is to look up where you are standing rather than to plan the whole map at once.